![]() ![]() They might not always have the strength to compete with your hero, but that’s more than made up for when there’s like 17 of them simultaneously charging one of you. There is a certain excitement to watching that level progress bar go up little by little, and grindaholics might find themselves addicted to the cycle of fighting and growing, fighting and growing, time out to buy and sell stuff, fighting and growing….Įnemies attack in great numbers in DH: Alliance, so there’s no shortage of challenge, especially in a single player run. Upon leveling up, characters are given a few points which they can distribute as they please, adding a nice, addictive element to the progress scheme. ![]() As expected of a game like this, enemies will drop all sorts of items, some of which will prove useful, but most of which will end up being sold for a few coins back in the village. Still only three characters, and they’re still all dudes, same story, same…virtually everything.ĭungeon Hunter: Alliance is a simple title in which the goal is generally to slice one’s way to the end of a dungeon, take down a powerful boss, and call it a day. Other than that, it’s pretty much the same game. It’s nice that it’s not mandatory, because it’s hard to make it work well, especially in the heat of battle. This isn’t the only way to do that, as the right analog stick does that same thing, if you’d prefer. Most prominently, dragging one’s finger across the back panel can aim the player’s fairy helper. PlayStation Move implementation has been replaced with touchscreen features. Brilliant thinking, there.Not much has changed in the move from PS3 (via PSN) to PS Vita. Which, when you’re not hunting for buried treasure opens the opportunity to send the fairy in a random direction away from where you need her, by your side, because she has a powerful screen clearing attack. It’s an utterly pointless addition, which would be relatively harmless except it’s remarkably easy to accidentally tap the touch pad on the Vita. Using the right control stick (there’s no camera control in this game, which would be a problem if I could care enough to care what was going on around me), or the back touch pad, you need to steer the fairy around until she can find the treasure. When she gets close to buried treasure, she’ll start glowing red and a big “!” appears over her head. ![]() It’s a special ability that has managed to make her even more annoying than Navi from Ocarina of Time. Now, she’s able to discover hidden loot (because this game wasn’t already hurling too much loot at you – and yes, that is sarcastic). ![]() The one and only Vita-exclusive addition to this game is your fairy companion. These dungeons are, as you’d expect from a Diablo clone, non-stop action affairs, though the bland, generic environments and ugly characters (the resolution is so low that characters look fuzzy when zoomed in) make the action as uninteresting as humanly possible. There’s not much scope for genuine exploration in this game. There’s side quests, but typically these are completed on the way to the next main objective. There’s one main “mission” in constant effect. There’s a lot of loot to collect and, again, this superficially allows you to customise your character, though again you’re just as likely to stick with the easy options, and just equip the best bit of equipment your current level allows for.Īnd then it’s time to trawl dungeon after dungeon, hacking stuff up and collecting loot. The customisation available in this game is nowhere near as impressive as it might seem on the surface. There are three classes of men to choose between (no women here), and they conform to the archetypes of the genre – there’s a warrior, wizard and rogue.Ī large, but largely unbalanced skill tree will fill up as you increase in level, though there are a few skills for each class that are impossible to ignore. It is exactly the same technically-competent-but-soulless Diablo clone that it was before. Virtually nothing has been changed or fixed for this release. That Ubisoft decided to release the game as a full-priced game to capitalise on the Vita’s launch is downright offensive. Dungeon Hunter Alliance was barely worth the price of a cheap download on the PlayStation Network when Gameloft released it for the PS3 earlier last year. ![]()
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